Inventory Management

Brightly Software

A friendlier, more modular design to Inventory Management was the perfect solution for Brightly's unique user demographics.

User experience
USER INTERFACE
user research
user TESTING
DESIGN STRATEGY
DESIGN SYSTEMS
JOURNEY MAPPING
Prototyping
Platform
Desktop (Enterprise)
My Role
Co-UX Designer
Project Length
3 months

Highlights

➡️ Inventory Manager successfully enabled customers to easily enter, move, and track assets within their ecosystem.

➡️ Improved adoption of asset management features from more of Brightly’s clients led to reduced margins of error, eliminating the need manually enter this information from a clipboard.

➡️ This initiative was so successful, Brightly decided against modularizing the feature, instead turning it into a flagship feature for Asset Essentials.

Overview

Asset management software serves a noble purpose: help companies track materials that they spend money on so they can cut down on wasted spending. As simple as this premise is, it's a lot more difficult to achieve in reality. Entities that need these resources the most are usually the least equipped to integrate and utilize them. Many businesses, organizations, and governments rely on pen-and-paper to track important data. This creates a plethora of variables that make lives much harder for entities and individuals alike.

As an asset management software company, Brightly needed to be able to properly track their clients' assets to stay competitive. Previous attempts to establish a solution were unsuccessful, with Brightly eventually scrapping the product that this functionality would live in. This left them with a bigger need than ever to find a solution that is effective and adaptable.

Research

With caution to Brightly's previous unsuccessful attempts, my design partner and I ideated while we researched for a more fluid approach to the design process. Product Owners and Engineers played a major role in keeping us honest with our ideas early. Several internal stakeholders were interviewed to learn what Brightly knew about the problem to solve. Target users were also interviewed to help us understand their perception of internal inventory problems. As we gathered more information, we spent our time studying and organizing our information, which gave us confidence to move into designs.

We conducted research and designed simultaneously so we didn't stall out. We were able to validate ideas quickly, with new information gained from each user test helping us make informed decisions about the design. We decided on a modularized approach that could exist on top of Brightly's flagship app. This futureproofed the design in a way that allowed Brightly to reuse assets and patterns to expand the feature.